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That's Dope: Safe For Work Edition

That's Dope: Safe For Work Edition

Regular price $15.00
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, Delivery by Sep 9, 2025

That’s Dope: Safe for Work Edition is the perfect safe-for-work icebreaker and conversation starter and the rules are simple! Each round, players take turns guessing who voted “Dope” or “Nope” to hilarious, safe for work, conversation-starting topics. Get to know your friends and co-workers in a fun and easy way.

The Safe for Work Expansion pack comes with:

  • 45 hilarious, conversation-starting, SFW topic cards
  • 4 pairs of voting cards
  • Official rules card

Each round, one player reads a topic from a white card and everyone else votes whether they think the topic is "Dope" or "Nope" using one of their black voting cards. Guess who voted "Dope" or "Nope" to win the game.

That's Dope: Safe for Work Edition is the perfect icebreaker or party game for your next happy hour, office party or team event! You can even play online. 

The Safe for Work Edition comes with 45 hilarious, conversation-starting topic cards, 4 pairs of voting cards and an official rule book.

All Ages: The Safe for Work Edition is appropriate for all ages, but gameplay is best for ages 17+.

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  • About the Creator

    Ira Blossom is the founder of Black King Games and creator of That's Dope: The Party Game for Strong Opinions. What started as a joke with friends and an Instagram account became a successful gaming venture in 2020, leading to the game's successful Kickstarter launch nearly four years ago.

    With a unique background combining psychology, computer science, and cognitive studies from Villanova University, along with professional experience at Google, Ira brings both technical expertise and deep understanding of human behavior to game design. Since founding Black King Games, he has independently taken on the roles of creator, designer, and business owner, developing gaming projects focused on creating engaging experiences that spark more connections, conversations, and joy.

    Based in New York, Ira's design philosophy centers on accessibility and versatility, incorporating diverse gameplay options—from intimate couples' sessions to competitive group challenges and networking icebreakers—ensuring the experience resonates across different social contexts and group dynamics. His games use provocative, community-generated prompts to encourage honest dialogue and spontaneous laughter, driven by a commitment to fostering genuine human connection.

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